Chess Grid – Fyne Golang GUI tutorial 76
Chess Grid – Fyne Golang GUI tutorial 76
<div>
<div>package main</div>
<div>// import fyne</div>
<div>import (</div>
<div> "image/color"</div>
<div> "fyne.io/fyne/v2/app"</div>
<div> "fyne.io/fyne/v2/canvas"</div>
<div> "fyne.io/fyne/v2/container"</div>
<div>)</div>
<div>func main() {</div>
<div> // new app</div>
<div> a := app.New()</div>
<div> // new title setup</div>
<div> w := a.NewWindow("my chess grid")</div>
<div> // lets create a grid</div>
<div> grid1 := container.NewGridWithColumns(33)</div>
<div> // lets use for loop</div>
<div> // nested loop, double loop,</div>
<div> // lets add a child loop</div>
<div> for i := 0; i < 33; i++ {</div>
<div> for j := 0; j < 33; j++ {</div>
<div> rect := canvas.NewRectangle(color.Gray{0x30})</div>
<div> if i%2 == j%2 {</div>
<div> rect.FillColor = color.Black</div>
<div> }</div>
<div> grid1.Add(rect)</div>
<div> }</div>
<div> }</div>
<div> //setup content</div>
<div> w.SetContent(grid1) // add grid</div>
<div> w.ShowAndRun()</div>
<div>}</div>
</div>