Check Box – Fyne Golang GUI Tutorial 52
Check Box – Fyne Golang GUI Tutorial 52
<div>
<div>package main</div>
<div>// import fyne</div>
<div>import (</div>
<div> "image/color"</div>
<div> "fyne.io/fyne/v2"</div>
<div> "fyne.io/fyne/v2/app"</div>
<div> "fyne.io/fyne/v2/canvas"</div>
<div> "fyne.io/fyne/v2/container"</div>
<div> "fyne.io/fyne/v2/widget"</div>
<div>)</div>
<div>func main() {</div>
<div> // new app</div>
<div> a := app.New()</div>
<div> // new title and window</div>
<div> w := a.NewWindow("check Box tutorial")</div>
<div> // resize window</div>
<div> w.Resize(fyne.NewSize(400, 400))</div>
<div> // our first widget</div>
<div> label := canvas.NewText("Your choice is ...", color.Black)</div>
<div> // check box</div>
<div> // first argument is name(string),</div>
<div> // 2nd is function</div>
<div> chk_male := widget.NewCheck("male", func(b bool) {</div>
<div> // change name of label</div>
<div> if b == true {</div>
<div> label.Text = "male"</div>
<div> // refresh</div>
<div> label.Refresh()</div>
<div> } else {</div>
<div> label.Text = "deseleted"</div>
<div> // refresh</div>
<div> label.Refresh()</div>
<div> }</div>
<div> })</div>
<div> // create new one for female</div>
<div> chk_female := widget.NewCheck("female", func(b bool) {</div>
<div> // change name of label</div>
<div> if b == true {</div>
<div> label.Text = "female"</div>
<div> label.Hide()</div>
<div> // refresh</div>
<div> label.Refresh()</div>
<div> } else {</div>
<div> label.Text = "deseleted"</div>
<div> label.Show()</div>
<div> // refresh</div>
<div> label.Refresh()</div>
<div> }</div>
<div> })</div>
<div> w.SetContent(</div>
<div> // here we put all our widgets</div>
<div> // we are done...</div>
<div> // lets show content on screen</div>
<div> container.NewVBox(</div>
<div> label,</div>
<div> chk_male,</div>
<div> chk_female,</div>
<div> ),</div>
<div> )</div>
<div> w.ShowAndRun()</div>
<div>}</div>
</div>
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